Subscribe via feed.

Chrome WebGL Uniform Integer Overflows

Posted by deepcore on August 5, 2022 – 8:26 pm

The WebGL implementation for setting uniform values with an ArrayBuffer argument do not properly handle large buffer sizes. As WASM now allows allocating large ArrayBuffers, this can lead to buffer overflows when writing to the GPU command buffer.


This post is under “exploit” and has no respond so far.
If you enjoy this article, make sure you subscribe to my RSS Feed.

Post a reply

You must be logged in to post a comment.