The WebGL implementation for setting uniform values with an ArrayBuffer argument do not properly handle large buffer sizes. As WASM now allows allocating large ArrayBuffers, this can lead to buffer overflows when writing to the GPU command buffer.
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The WebGL implementation for setting uniform values with an ArrayBuffer argument do not properly handle large buffer sizes. As WASM now allows allocating large ArrayBuffers, this can lead to buffer overflows when writing to the GPU command buffer.